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  1. #1
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    Re: Call of Duty: Ghosts

    Quote Originally Posted by The Black Knight View Post
    FWIW, I love the new graphics on the PS3 version. Can't imagine the PS4's will be that much more groundbreaking compared to the PS3. For me, I'm letting them work all of the issues and bugs out of the first generation of PS4's before I commit to buy one. Probably around this time next year, when the next Call of Duty gets set to drop, then I'll take the plunge and buy a PS4. By then, most bugs/glitches will be worked out, with plenty of patches for the software.
    Doing the same. And waiting for the price to drop like it always does. All the new games I care about came out for ps3 so I have no need for the 4 until next year like you said. Probably won't get ghosts for a few months. I truly am enjoying battlefield 4. It has its downfalls just like all games but some of the games are just a blast. There's one where there is a bomb and either team can pick it up and the goal is to blow up three objectives. Game doesn't end until all three are blown. Had a game last about an hour. It was a long intense game. So what are the new cod maps? I won't lie I am curious just not wanting to dive into another game.

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    Re: Call of Duty: Ghosts

    Quote Originally Posted by #1Townie View Post
    Doing the same. And waiting for the price to drop like it always does. All the new games I care about came out for ps3 so I have no need for the 4 until next year like you said. Probably won't get ghosts for a few months. I truly am enjoying battlefield 4. It has its downfalls just like all games but some of the games are just a blast. There's one where there is a bomb and either team can pick it up and the goal is to blow up three objectives. Game doesn't end until all three are blown. Had a game last about an hour. It was a long intense game. So what are the new cod maps? I won't lie I am curious just not wanting to dive into another game.
    Yeah see, I wished Call of Duty would have brought over a little bit more from Black Ops 2 in terms of game rules. Hardcore Kill Confirmed only goes to 65 again, not 100 like Black Ops 2. The games are over rather quickly. My team(clan) has gotten creamed quick and we've also destroyed other teams quick. We just had a game tonight that was 65-14, last about 4 minutes. I mean we broke this other team off bad. But the games where I've gotten my teeth kicked in don't last very long either. Do our best to put up a fight but once you get a deficit mounted against you, it's hard to overcome it, unless the other team just quits playing.

    I will say this, Ghosts is everything I was hoping for and more. With the exception being that jacked up Spawns. I'm hoping for a quick patch soon to sort out the terrible spawn system. I've spawn killed people 6 or 7 times in a row, just pushing their spawn position. By the same token, I've gotten spawn raped just re-spawning. I don't even get to move and I'm already dead. Some of the maps the spawn are really done well. "Siege" is a very large map, and the spawns are for the most part good in that you don't/can't get shot as soon as you spawn in. Another map "Stormfront" is a very large map, but the spawns are horrible. At one point, you'll be spawned out in the middle of the street between both buildings were the fighting is taking place. Might as well just kiss your ass goodbye when you spawn there, because it's not long(a split second if you're lucky) that a "spawn camper" sees you and you're dead.

    As far as maps go Townie, it's very hard to explain. These maps are so unlike what I've seen before from Black Ops 1, MW3 and BO2. For sure BO1 had the biggest maps of the previous games. MW3's had a lot better texture and were planned out more and BO2's maps were just pointless at times, in that there really wasn't an objective or direction the map flowed. It was just here's the map, now run around it.

    Ghosts maps are a combination of both MW3 and BO1 in terms of size and texture. Though, maps like Chasm, Stonehaven, Stormfront, Siege are huge and way bigger than anything on BO1. I mean honestly man, some of these maps if you take a straight line across them, will take you a good 2 or 3 minutes to get across. Which in terms of Call of Duty maps, that's huge. No more Dome or Nuketown sized maps, where within 7 seconds of spawning into the game, it's a shit storm. No some of these maps are very big and very sprawling type maps. They just cover so much more ground. Chasm Map takes place between what looks like 3 buildings that have been blown to shit, only to have the back sides of them exposed to a huge hole in the earth and you can basically climb up multiple levels/floors because all of them are collapsed in on each other. You can even run through one of the Restrooms and hide in between the stalls on the toilets(I should know, I got shot by some guy camping on a toilet waiting for someone to run through there.. it's close to one of the main spawns).

    The only tiny map is Strikezone. But it's a "give it hell" map. Shooting never stops and in the process there is always a briefcase that floats in the air if someone carrying it dies. If you can snag it, then complete the "field orders" within it. You get a care package. Well on Strikezone, it's the only map you can call in the "Odin Strike", which is basically a ICBM from the Odin satellite from the Campaign and it comes in and nukes the entire map. Which, then in turn rearranges everything and the maps changes it's topography. Old corridors are closed off and new ones emerge. It also "EMP's" the enemy for a short time after you call it in. There are "Reaper" care packages on every map. Strikezone is the only map, that the "Reaper" care package gives you the K.E.M. Strike(Odin Strike). The Odin Strike works on the same principle as the MOAB from MW3, kills the other team and yours remains unharmed. Not like the "tactical nuke" from MW2 that ended the game. Even though the Odin Strike is a full nuke.

    Other maps, Flooded, Overlord, Tremor(which has an active earthquake that tremors from time to time during the game), Whiteout and Prison Break are very big medium to smaller large sized maps.

    Strikezone, Octane and Freight are the only three maps that I would classify as small. But don't think in terms of small like Dome or Nuketown. Think, Shooting Range/Studio sized small. Which if it were older Call of Duty games, Shooting Range would be a rather normal, maybe even small-medium sized map.

    I'm serious man, these maps are huge....

    Call of Duty: Ghosts Multiplayer Maps
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